Version 14.1.1

Sun Dragon Clan Scrolls | Clan List | The Map Page | Court Archives | The Puddleby Post

    The purpose of the guide is to help you get started in the evolving world of Clan Lord. The first thing you need to understand is that Clan Lord is constantly expanding and EVERYTHING is subject to change and/or improvement. As the world of Clan Lord expands and develops so will this guide. Should you require assistance while you are playing Clan Lord, seek out one of the many members of the Sun Dragon Clan as they are devoted to helping people get started in this strange new world.

NOTE :

Table Of Contents GIF

SECTION 2          Commands

Table Of Contents | Getting Started | Commands | Skills | Combat | Town | Heal/Save/Die | Training | Monsters | Clans | Exploring | Credits


 
A Warning To Anyone Who Would Be Captain Of Their Own Destiny:

There is little sense in worrying about
winds and storms, for these things come
and go of there own accord.
Worry instead about your ship and crew,
your supplies and sails,
for over them alone have you command.
Always remember that hard work is
the hull of your ship, and careful planning
the rigging that supports your sails.
Curse not the Gods when your hopes and
dreams seem certain to be crushed
upon the rocks of reality.
For it was you alone who charted the
course, and you alone who must
keep your dreams afloat.

-- Dr. William Wallace

SECTION 1.1
In The Beginning...

Before you can create a character or play Clan Lord you will need a Clan Lord CD with a valid serial number.

Order A Clan Lord CD

    Once you have a CD with a valid Serial Number you can begin the process of creating a new character.  Select Character Manager under the File Menu.  At the window enter your ACCOUNT name and ACCOUNT password, you set these up a the Delta Tao Web Site. Your account name and Password do not need to be the same as your character's name(s) or password(s).  After entering a valid Account name & password you will arrive at the Character Manager Window:

Here you will have:

    The first thing you will need to do is create a character:


There are several ways to go about picking a name.

Read the name instructions above. A few things to AVOID:

    Once you have picked a good name you will see it appear in the Character Manager Window:

    My options at this point are to:

    NOTE: In the future you don't need to come back to the Character Manager to play using your existing Characters. You can simply pull down the File Menu and choose:

    Finally your in the game . . . Whew! . . . You will find yourself in an area I call the "new player hallway". As you move through the hallway you will have to choose between various doors.  Depending on which doors you choose your character will begin to take shape.  Wooden signs and talkative Non-Player Characters (NPCs) have been placed to indicate how the doors will change you.

Notes & Things to be aware of:


SECTION 1.2
The Basics of Movement

   There is an old saying: "If you stay in one place long enough the whole world will come to you." However, as nice as standing in one place can be, eventually you'll want to move around and explore a bit. Fortunately movement is simple. Under controls (up on the menu bar) you have three options for movement. Experiment with all of them and Choose the one you like the best. I will explain the first one here and you can try the other two on your own . . . they are pretty self-explanatory. The control method I'm describing is the default one . . . and it is the one most people seem to use (as far as I can tell):

HOW TO MOVE:

    Move your pointer so it is a couple inches away from your character icon and HOLD DOWN the mouse button . . . Yes indeed, your walking.
    Listen to what the NPC has to say then go bump into the doors to your right to move on to the next room.

 Things to know when using THIS control option:

    As you wander through the new player hallway be careful what doors you choose.  Look at ALL the signs then pick the door that best suits you.
    When you reach the end of the new player hallway you will have two door choices. Bump into the NPC so he can explain them to you. That is right just be rude and bump into him. The doors to the north lead to the new player "school". If this is your first time playing Clan Lord I'd suggest you head north and hear what all the NPCs have to say in the school. If you feel you know all you need to know and want to go just play choose the door in the east wall which will place you in front of the town hall.

The Town Hall

You can choose a race inside the Town Hall.  Don't be concerned that your icon has been changed, when you pick a race the appearance characteristics you choose in the "New player Hallway" will be applied to your new race icon. Inside the town hall look for a Non-player Character (NPC) called: Town Hall Info. Walk straight into him to hear what he has to say.  That is right just be rude and bump into him.

    Chances are the Town Hall Info NPC will tell you that you are of no race and in no clan . . . so let us, at least, get you in a race for now.  We'll deal with clans later.

SECTION 1.3
Races

    When you start in the game you have a generic "no race" icon, to pick a race you MUST be in the Town Hall (pictured above). Inside the town hall you will notice a number of active NPCs chatting away along the north wall. Each of these NPCs represents a race choice and they will ACTIVELY tell you a little bit about their race.

***Don't touch them until you are sure you want to be that race.***

NOTE: Which race you choose makes no major difference. There are successful Zo Healers and Thoom Fighters. All your race does is influence your initial abilities, but any racial Bonuses or Minuses can be "trained away" in a few ranks.

 Icon
 Race Name
 Description
 Balance
 Health
 Magic
 
 Sylvan
 A fast light race of forest dwellers
 Excellent
 Fair
 Good
 
 Halflings
 Little round jolly folk who often prefer to go unnoticed
 Good
 Good
 Excellent
 
 Thoom
 A race known for mighty mystics and healers.
 Fair
 Excellent
 Excellent
 
  Ghorak Zo
 A fierce and powerful race of soldiers and warriors
 Fair
 Excellent
 Fair
 
 Dwarves
 A small wise race know for priests and engineers
 Good
 Good
 Fair
 
 Human
 An average race, well suited for most climates.
 Good
 Good
 Good
 
 Fen'Neko

(aka "The People")

 A proud catlike race
 Excellent
 Fair
 Good

    To join a race bump into the NPC that represents the race you wish to join. After you have chosen your race bump into the Town Hall Info NPC to verify that everything is right.


For your information, Your character is saved:

SECTION 1.4
Clans

    Clans are VERY different from Guilds and Orders. Clans are groups of players who share some common bond or goal. You may belong to only one Clan at a time. Belonging or not belonging to a Clan has NO effect on Order or Guild Membership. NOTE: Some clans like to call themselves "Orders" BUT they are really just regular clans.

But the major question is which clan is right for you. My suggestion are these:

Ok, I found a clan I want to join how do I get in?

Joining a clan is as easy as 1-2-3

  1. Find a member of the clan you wish to join and have them come with you to the Clan Registration Building
  2. Have the clan member, of the clan you wish to join, bump into the Clan Registrar NPC
  3. after the clan member bumps him, follow the directions and pay the registration fee

that is all their is to it.  Your choice is now saved and you a part of that clan.

SECTION 1.5
Guilds

    Guilds are VERY different from Clans and Orders.  Guilds are a collection of EVERYONE who belongs to a certain profession. Since a person can only belong to one profession at a time, it makes sense that you can only belong to one guild at a time.  Belonging or not belonging to a Guild has NO effect on Clan or Order membership.

 The Healer's Guild Hall
 
 
  • ALL Healers belong to the Healer's Guild.
  • With the exception of the Spirit, Mind, Body Masters and Troilus, all Healer training occurs in the The Healer's Guild Hall.
 The Fighter's Guild Hall
 
 
  • ALL Fighter's belong to the Fighter's Guild
  • With the exception of the Spirit, Mind, Body Masters and Troilus, all Fighter training occurs in the The Fighter's Guild Hall.
 The Crystal Temple
 
 
  • Exile really isn't a profession. It is simply what you are until you decide to choose a profession (and even then your still an exile).
  • Exiles can only train at the Mind, Body and Spirit Masters located in the Temple and Troilus located in a hut in the farm lands.


SECTION 1.5
Orders

    Orders are Very different from Clans and Guilds. Right now Orders are by "Invitation Only". Don't feel left out if your not in an order most people are not. You may belong to as many orders as you are invited to join. Belonging or not belonging to an Order has NO effect on Clan or Guild Membership.

There is presently one Order:

Table Of Contents | Getting Started | Commands | Skills | Combat | Town | Heal/Save/Die | Training | Monsters | Clans | Exploring | Credits

   This section deals with the various types of available commands and will provide basic information on each command. NOTE: The "\" in front of any word means you want that word to be a command . . . And, if possible, it will.

SECTION 2.01
The HELP Command

   The Help command will show you a list of all the currently implemented commands. As more commands are added, they will, more than likely, be added to this list.

SECTION 2.02
The INFO Command

   The INFO command tells you important information about your character: race, clan, profession, and gender.

SECTION 2.03
The KARMA, THANK, and CURSE Commands

    The KARMA command allows you to see how much Karma you have and how much you have to share with others. Karma comes in three types:

    You should give good karma to people whom you feel are having a positive affect on the game, OR who do something you like, such as good role playing. To give good Karma use the THANK command.  Bad karma should be given to people who annoy you: cheat, call you names, get in your way, or otherwise decrease the quality of your playing experience. To give bad karma use the CURSE command

Syntax:

NOTE:

For More information on Karma:
 For Delta Tao's Karma FAQ Click here
For Marlet's Karma Page Click here


SECTION 2.04
The SWEAR Command

   When you just want to scream, you can use this command to vent.

SECTION 2.05
The WHISPER Command

   This command is for when you want to send a secret message to another player who is nearby.  The range of whisper is about 1 screen inch in radius around the whisperer)


SECTION 2.06
The WHO Command

   This command lets you see a partial list of who is in the game . . . Hopefully you're not alone


SECTION 2.07
The NEWS Command

   This command allows the programmers of Clan Lord to give you useful information regarding updates and scheduled downtime. The news command is AUTOMATICALLY activated each time you enter the lands.

SECTION 2.08
The SHARE & UNSHARE Commands

NOTES:

Frequently Ask Questions About /Share

How much experience is shared?  Do I lose experience when I share?

Answer: (as per Joe) two things happen when you share with another player:

Here is how it works:

Thus if you share with nobody:

If you share with 1 Healer:

If you share with 5 Healers (the most):

Who should I share with and/or why should I share with anyone?

    Answer: the goal is to allow healers to advance through having fighters share with them.  If the percentages were much lower it would not be worth while being a healer since HEALERS MAINLY ADVANCE BASED ON experience THAT IS SHARED TO THEM.

You will notice healers tend to heal people based on three factors:

You should share with healers first because this will have two effects:

On a group hunt should healers share with the rest of the group?

    Whether or not a healer lists you is actually irrelevant.  Shared experience is NOT red-shared and since healers mostly have shared experience you won't get anything from them if they list you. If the healer is actively fighting monsters then the experience from fighting is shared.
    My advice for fighters hunting in groups:

please send me any other questions you might have about Sharing and I'll try to get the answers for you.

SECTION 2.09
The TEMPLE Command

    When the Ancients decide, for what ever reason, that the game is going to be closed down then will make some form of announcement and ask you to use the /temple command.

This command does 3 things:

Syntax:


SECTION 2.10
The DEPART Command

   This command takes you to purgatory should you die while exploring . . . but beware it has a price.

When you fall or die you have 2 options:

My Advice:


SECTION 2.11
The ACTION Command

    The action command allows you to perform social commands not yet programmed into the game, such as hug, wave, kick, sneeze, giggle, etc...


SECTION 2.12
The YELL Command

    This handy, but often abused, command allows players to communicate over longer distances than can be done with simple talking.  Everyone in the same area as you can hear what you yell, even if they can't see where you are.


SECTION 2.13
The THINK and THINKTO Commands

    Should you be the proud owner of a SUNSTONE, you can use these commands to send messages to other players. To use a sunstone hold it in your Left hand and use the command.  NOTE: There are now range limits on \thinking

SECTION 2.14
The GIVE Command
This command allows you to hand over some coins to another nearby player.

SECTION 2.15
The MONEY Command
This command lets you count how many coins you have on your person.

SECTION 2.16
The PULL Command

   This command allows you to swap places with someone who is standing right next to you.

SECTION 2.17
The REPORT Command

   This command allows you to leave a message regarding game bugs for the programmers.

SECTION 2.18
The USE Command

This command allows you to USE and item you are holding. Such as a Moonstone. Some items can not be used or are simply in use by the very nature of their being in your hand. For example a Dagger will do nothing with \use BUT is very handy in a fight.

SECTION 2.19
The PUSH Command

This command allows you to push a nearby named character and cause them to actually take a few steps.


SECTION 2.20
The Ponder Command

This command allows you to think a message to those on the same screen as you. It does NOT require a sunstone.

SECTION 2.21
The PRAY Command

   This command allows you to give a message to the Game Masters.

SECTION 2.22
The POSE Command

(Contributed by: DeAun Faulkner "Boeing")

This command is for when you want your character to strike a pose.

Table Of Contents | Getting Started | Commands | Skills | Combat | Town | Heal/Save/Die | Training | Monsters | Clans | Exploring | Credits

NOTE:
To Help You Better Use This Page I Have Color Coded The Information:
BLACK = Info Useful for everyone (including EXILES)
RED = Info Useful for FIGHTERS
BLUE = Info Useful for HEALERS

     Primary skills are those skills everyone NEEDS to have. Secondary skills are skills you may be able to train in due to your profession.  Some of your primary skills are displayed by bars, near the picture of your hands, at the top of the screen. It looks pretty much like this:

SECTION 3.1
Health & Health Regeneration

SECTION 3.2
Balance & Balance Recovery

SECTION 3.3
Spirit & Spirit Recovery

FYI
To become a Healer:


SECTION 3.4
Attack, Defense & Damage Skills

SECTION 3.5
Mind Skills

Master Mentus

Table Of Contents | Getting Started | Commands | Skills | Combat | Town | Heal/Save/Die | Training | Monsters | Clans | Exploring | Credits


It is now time to explore a strange and wondrous new world, to discover strange and wondrous creatures, and pound the living snot out of them.

To attack, simply bump into the monster you wish to kill. It is really somewhat like bumper cars, but no annoying theme park employees telling you to stop making a mess.


SECTION 4.1
Things To Know About Attacking:

 

SECTION 4.2
The Basic Strategies For Attacking:

SECTION 4.3
The Advanced Strategies For Attacking:

Table Of Contents | Getting Started | Commands | Skills | Combat | Town | Heal/Save/Die | Training | Monsters | Clans | Exploring | Credits

When you walk south out of the Town Hall you will move out into the village of Puddleby, to get back in the town hall simply walk towards its front door.
 
 
Buildings of Interest in Puddleby
NAME
DRAWING
PURPOSE
The Crystal Temple
(Located Near The Center Of Town)
INSIDE:
  • The Altar
  • Master Bodrus
  • Master Spirtus
  • Master Mentus
 The Library
 
 INSIDE:
  • When you have finished your travels it would be wise to rest and learn in the Library.
  • When you enter you quit the game and are saved.
  • Your character earns experience even while your not playing.
The Town Hall
(Located Near The Center Of Town)
INSIDE:
  • You can Pick a race
  • You can place an OFFICIAL complaint against another player.
The Fighter Guild Hall
INSIDE:
  • Trainers for the Fighter's Guild
  • Only Fighters May Enter
The Healer Guild Hall
INSIDE: 
  • Trainers for the Healers Guild
  • Where you restart after you leave purgatory
  • Only Healers may enter The Training Area
The Weapon Shop
INSIDE:
  • Wickus The Weapons Merchant
  • Fighters Can Buy Weapons and Shields
The Jail
INSIDE:
  • Cells to Hold Prisoners
Many Pubs
INSIDE:
  • Chairs
  • Tables
  • Kegs
A Guard Tower
INSIDE:
  • The ones near the west town gates can be entered.
  • They have be overrun by rats
  • Good place to practice fighting
Puck's Tavern
(Located near The Main Town Gates)
INSIDE:
  • Access Restricted.
The Sun Dragon Clan House
(Located near South Gates)
INSIDE:
  • Chairs
  • Tables
  • Kegs
 The Black Smith's Shop
 
 INSIDE:
  • The Blacksmith and his apprentices
  • If you provide them with the metal, they can make you a variety of nice things.
 Gaia's Temple
 
 INSIDE:
  • You figure it out :)
 The Purple Tor Inn
 
INSIDE:
  • You can rent private rooms
  • This is a good place for private meetings.

Once out in the town I suggest you head west for a bit,  Go inside the Guard Towers OR see if you can find the beach area with all the Scavenger Birds. Practice fighting so you can learn how things work.  Once you feel comfortable you can set off in hunt of bigger game.

 

Table Of Contents | Getting Started | Commands | Skills | Combat | Town | Heal/Save/Die | Training | Monsters | Clans | Exploring | Credits

SECTION 6.1

Healing

 
Healing can occur via two basic methods:
 
Natural Healing:

Magical Healing:

Connecting/Disconnecting/Saving

SECTION 6.2

Connecting:

Disconnecting:

Saving:

SECTION 6.3

Dying

Death is never a pleasant experience and is best avoided when possible.
 
When you die you have 2 options:

My Advice:

Table Of Contents | Getting Started | Commands | Skills | Combat | Town | Heal/Save/Die | Training | Monsters | Clans | Exploring | Credits


To Train in ANY skill: